Abstract Games was founded in 2017, when our game ONE went from a senior-year side project to a full-sized abstract strategy game. We want to bring it to the world through Kickstarter—and maybe a few other games, too.
We want to make games that take only a page of instructions to learn, but a lifetime to master—games that are so simple they can be drawn on a napkin and played with spare change, but so deep that you may never play the same game twice. Games you can play with friends, games that inspire creativity, passion, and innovation.
And we want to make games that are durable and sustainable, with boards and pieces that can be used for a lifetime, and recycled packaging that can last just as long or be recycled again. There's too much in the world that doesn't last. We'd like to stick around.
- The Abstract Games Team
There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, "What is the best move?", which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a ‘family’ of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other.
- J. Mark Thompson, Defining the Abstract
Fine things in wood are important, not only aesthetically, as oddities or rarities, but because we are becoming aware of the fact that much of our life is spent buying and discarding, and buying again, things that are not good. Some of us long to have at least something, somewhere, which will give us harmony and a sense of durability—I won’t say permanence, but durability—things that, through the years, become more and more beautiful, things we can leave to our children.
- James Krenov, Master Woodworker
Our Playtesters & Fans
For producing Ostrich Proper, the typeface used throughout this website, and on all Abstract Games designs.
Family & Friends
For sticking with us, for all your incredible suggestions, and for playing our games before anyone else.
For visiting, and for reading this far.